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Bazel Remote Build Execution (RBE) splits a build into two distinct layers: the control plane, which schedules actions, manages the cache, and routes work to available workers; and the worker pool, which executes the actions on real hardware. For iOS and macOS builds, the worker pool has to be macOS. That’s where Orka fits. This page covers two paths: using open-source bazel-buildfarm as the control plane, and using BuildBuddy as the control plane. Both use Orka VMs as the macOS worker fleet.

Architecture

The RBE server and cache typically run on a Linux VM co-located in your Orka cluster at MacStadium. The macOS workers are Orka VMs deployed from a versioned OCI image.
The .bazelversion file in the bazel-buildfarm source repo controls which Bazel version is used to build buildfarm itself. Pin it to 8.x before building the JARs. Your project’s Bazel client version (8.x or 9.x) is unaffected. This does not apply to BuildBuddy setups.

Option 1: Open-source RBE with bazel-buildfarm

What you need

  • One Ubuntu VM (or bare-metal Linux) for the buildfarm server and Redis. This can be a co-located VM in your MacStadium environment.
  • One or more Orka VMs as macOS workers. Scale the worker count to match your parallelism target.
  • Your Bazel client (local dev machine or CI runner) with network access to the buildfarm server.

Set up the buildfarm server

On your Ubuntu VM: Install Java:
Install Docker:
Install Bazel:
Start Redis:
Install redis-cli and configure Redis:
Clone and build buildfarm:
Create the server config at ~/buildfarm/server-config.yml:
The backplane type is SHARD, not REDIS. Use a flat YAML config. The config.minimal.yml in the examples directory uses a preprocessor format the server does not support at runtime.
Start the buildfarm server:
The server listens on port 8980 by default.

Prepare your Orka worker image

Create a base macOS VM image with the following installed. You’ll deploy multiple workers from this image, so getting it right once avoids repeating the setup on each VM. Install Xcode: Download Xcode from developer.apple.com. Launch it, accept the license agreements, and complete the initial setup. Make sure the version matches your project’s minimum Xcode requirement. Install Homebrew:
Follow the post-install instructions to add Homebrew to your shell path. Install dependencies:
Clone and build buildfarm:
Build the worker JAR. The --copt flags work around a macOS deployment target issue in abseil-cpp and protobuf:
This takes 3 to 5 minutes on first run. Create the macOS execution wrapper:
Once everything is installed, save this VM as a base image in Orka. You’ll use this image for all your workers.

Deploy and configure workers

For each worker, deploy an Orka VM from your base image and configure it to point at the buildfarm server. Deploy a worker VM:
Create the worker config at ~/buildfarm/worker-config.yml:
The publicName field must be unique for each worker. Use each VM’s IP address. Workers that share a publicName will conflict. Start the worker:
Repeat for each worker VM. All workers point at the same Redis and buildfarm server; the server distributes work across the pool automatically.

Scale the worker pool

Because all workers use the same base image and the same buildfarm server address, scaling is straightforward: deploy more Orka VMs from the base image, set a unique publicName on each, and start the worker process. A reasonable starting point for iOS simulator workloads is one worker VM per Orka node, with each VM sized to leave headroom for simulator processes. For compile-bound Bazel actions, higher VM density per node is fine since those workloads are CPU-bound rather than I/O-bound.
If you’re running parallel simulator tests across multiple VMs on the same node and see I/O slowdowns, the bottleneck is disk contention from concurrent simulator writes, not virtualization overhead. Distribute across more nodes at lower VM-per-node density rather than reducing the total VM count.

Connect your Bazel client

Add the following to your project’s .bazelrc:
Or pass the flags directly:
To verify the cache is working, run the build once (cold), then run bazel clean --expunge and build again. The second build should show remote cache hit for most actions and complete significantly faster. Expected output on a warm cache:

Option 2: BuildBuddy with Orka

If your team is already using BuildBuddy as your RBE control plane, Orka VMs can serve as the self-hosted Mac executors that BuildBuddy dispatches work to. This keeps Orka in the stack as the macOS worker layer: clean VM boots, OCI image versioning, and node failover even when BuildBuddy is handling scheduling and caching. For teams evaluating options, the OSS buildfarm path above is the recommended starting point. It gives you full control over the stack, no additional vendor dependency, and the same Orka worker benefits.
BuildBuddy’s snapshot-based warm-runner technology (Firecracker) is Linux-only. On macOS, BuildBuddy falls back to runner recycling, keeping the executor process alive between invocations rather than snapshotting it. Orka VM snapshots work independently of this and are available regardless of which RBE control plane you use.

What you need

  • An existing BuildBuddy deployment (cloud or self-hosted).
  • One or more Orka VMs as macOS executors.
  • Your Bazel client with network access to BuildBuddy’s gRPC endpoint.

Prepare your Orka executor image

Install the following on a base macOS VM: Xcode: Download from developer.apple.com. Accept the license and complete setup. Homebrew:
Dependencies:
BuildBuddy executor binary: Download the latest buildbuddy-executor binary for macOS/ARM from BuildBuddy’s GitHub releases. Move it to a stable path:
Create the executor config file at /etc/buildbuddy/executor.yaml:
For a self-hosted BuildBuddy deployment, replace remote.buildbuddy.io with your BuildBuddy server address. Run the executor:
To keep the executor running across VM restarts, configure it as a LaunchDaemon. Create /Library/LaunchDaemons/io.buildbuddy.executor.plist:
Load it:
Save this VM as a base image and deploy additional executor VMs from it to scale the pool.

Connect your Bazel client

Add the following to your .bazelrc:
BuildBuddy’s web UI shows build results, cache hit rates, and action timing at app.buildbuddy.io.

Automate worker lifecycle with GitHub Actions

The manual steps above work for static worker pools that stay running. For ephemeral workers that spin up per build and tear down when it’s done, you can drive the whole thing from a GitHub Actions workflow. This pattern works for both the buildfarm and BuildBuddy setups; the difference is just what’s installed on the worker image.

Set up worker auto-start in the base image

The key to making ephemeral workers viable is having the worker process start automatically when the VM boots, so the GitHub Actions workflow doesn’t need to SSH into each VM to configure it. Do this once when building your base image, then save it. Create a startup script at /Users/admin/buildfarm/start-worker.sh:
The script rewrites publicName on each boot to match MY_IP. This matters: if publicName is set to just :8981 (no hostname), the server will fail every findMissingBlobs call with Invalid DNS name: :8981. For a single-node setup where the server and worker share a VM, 127.0.0.1 is correct. For a multi-node setup where workers are on separate VMs, set MY_IP to the IP the server can reach that worker on. Create a LaunchDaemon at /Library/LaunchDaemons/io.macstadium.buildfarm-worker.plist:
With this in place, every VM deployed from this image will register with your buildfarm server within about 30 seconds of boot. Save the image in Orka before continuing. For BuildBuddy setups, the LaunchDaemon above already covers auto-start. No separate script is needed since the BuildBuddy LaunchDaemon is set up in the executor image prep steps above.

The workflow

The workflow runs on a self-hosted runner that has access to your Orka cluster. The Linux VM running your buildfarm server is the natural home for it, since it’s already in the same network as your Orka nodes. Store your Orka service account token as a GitHub Actions secret (ORKA_SA_TOKEN). The runner must have orka3 installed and configured to point at your cluster (orka3 config set --api-url <ORKA_ENDPOINT>).
A few things worth noting:
  • Service account auth: Store the SA token as a long-lived secret (generated once with orka3 sa token <name> --no-expiration). In CI, authenticate with orka3 user set-token. User tokens from orka3 login expire after an hour and will fail mid-build. See Manage service accounts for setup.
  • Worker count: WORKER_COUNT is the lever for parallelism. Start at 2-4 and increase if your build has enough parallelizable actions to justify it. Each VM adds to your cluster’s VM slot consumption.
  • The 45-second wait: Covers VM boot plus the time for the LaunchDaemon to start the buildfarm worker process and register with the server. Adjust down if your cluster consistently boots faster; adjust up if you see “no workers available” errors on the first few actions.
  • if: always() on teardown: Ensures VMs are cleaned up even when the build fails. Without this, a failed build leaves orphaned VMs running until someone deletes them manually.
  • Unique VM names: Appending github.run_id to the VM name avoids naming collisions when multiple builds run in parallel.

Scale across multiple runs

If your team runs many concurrent builds, the WORKER_COUNT per workflow multiplies by the number of parallel runs. Watch your cluster’s available VM slots in the Orka web UI. For sustained high-concurrency usage, a persistent warm pool (always-on workers) is more efficient than deploying and tearing down per-build, since it avoids per-build boot latency and VM slot churn.
For both setups, a shared remote cache means build outputs survive VM restarts and are shared across all workers and clients. The simplest approach is running bazel-remote on your Linux VM:
Point your Bazel client at it:
For buildfarm setups, the buildfarm server also provides a Content-Addressable Store (CAS). You don’t need a separate cache server unless you want to share the cache with clients that bypass RBE.

Why Orka for the worker pool

Bazel RBE handles scheduling, caching, and build orchestration. What it doesn’t provide is the macOS worker fleet itself. Running Bazel RBE on macOS requires clean, versioned, isolated Mac workers that don’t turn into an ops problem at scale. That’s what Orka handles.
  • Clean workers on demand. Deploying a fresh Orka VM from a versioned OCI image takes seconds. Bare-metal re-imaging takes hours: DEP enrollment, a full Xcode install, re-configuration. At CI cadence, that’s not a viable clean-boot story.
  • Pinned build environments. Bazel pins toolchain state into the action hash. If your worker’s Xcode version or SDK drifts, cache hits collapse. Orka’s OCI image support lets you version and pin your build environments using any OCI-compatible registry (ghcr.io, ECR, etc.), the same way you’d pin a container image. Bare metal has no equivalent primitive.
  • Isolation per project or team. VMs are isolated by definition. If one build poisons a worker, it doesn’t affect other workers. On bare metal, a bad build corrupts the host until someone re-images it.
  • Worker pool scaling without physical hardware. Deploy more workers from the same base image. Orka’s Kubernetes-native operator supports declarative pool sizing.
  • Node failover. If an Orka node goes down, VMs reschedule to healthy nodes. A bare-metal host failure is a manual remediation.
For more on running Bazel RBE on Orka, contact support@macstadium.com or speak with your MacStadium solutions engineer.